The Games Explorer API presents games to users of Windows. The Xbox Audio Cross Platform Tool (XACT) is no longer supported for use on Windows. The DirectX Control Panel utility ships in the appropriate architecture subdirectory under the bin folder in the Windows SDK. The headers for DirectXMath are available in the Windows SDK. The most recent version of XNAMATH, which is updated for Windows 8, now ships as DirectXMath. The headers and libraries for XInput are available in the Windows SDK. The XInput API now ships as a system component in Windows 8. The headers and libraries for XAudio2 are available in the Windows SDK. The XAudio2 API now ships as a system component in Windows 8. For more info about this new feature, see Visual Studio Graphics Diagnostics. This new feature has greatly improved usability, support for Windows 8 and Direct3D 11.1, and integration with traditional Visual Studio features such as call stacks and debugging windows for HLSL debugging. Note The D3DCompiler API is available in the Windows SDK.Ī replacement for the PIX for Windows tool now ships as a feature in Microsoft Visual Studio, called Visual Studio Graphics Diagnostics. The HLSL compiler ships as a tool in the appropriate architecture subdirectory under the bin folder in the Windows SDK. ![]() The D3DCSX DirectCompute utility library is available in the Windows SDK. ![]() Note D3DX is only available for download in previous versions of the DirectX SDK. The headers and libraries for Direct3D and other Windows graphics APIs, like Direct2D, are available in the Windows SDK. The following former DirectX SDK technologies and tools are now part of the Windows SDK: Technology or Tool You can now use the Windows SDK to build great games for Windows. DirectX is today a fundamental part of Windows.īecause the Windows SDK is the primary developer SDK for Windows, we now ship DirectX as part of the Windows SDK. In parallel, DirectX technologies are more integrated with Windows. ![]() Today, ubiquity of Direct3D hardware in computers drives even traditional desktop applications to use graphics hardware acceleration. As DirectX technologies matured, they became relevant to a broader range of applications. We originally created the DirectX SDK as a high-performance platform for game development on top of Windows. Starting with Windows 8 Consumer Preview, the DirectX SDK is included as part of the Windows SDK.
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